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[/] [BeatBox/] [BeatBox/] [SoundFlags.cs] - Rev 7

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using System;

using System.Collections.Generic;
using System.Text;

namespace BeatBox
{
    public enum SoundFlags : int
    {
        SND_SYNC = 0x0,   // play synchronously (default)
        SND_ASYNC = 0x1,  // play asynchronously
        SND_NODEFAULT = 0x2, // silence (!default) if sound not found
        SND_MEMORY = 0x4, // pszSound points to a memory file
        SND_LOOP = 0x8,   // loop the sound until next sndPlaySound
        SND_NOSTOP = 0x10, // don't stop any currently playing sound
        SND_NOWAIT = 0x2000, // don't wait if the driver is busy
        SND_ALIAS = 0x10000,  // name is a registry alias
        SND_ALIAS_ID = 0x110000, // alias is a predefined ID
        SND_FILENAME = 0x20000, // name is file name
        SND_RESOURCE = 0x40004  // name is resource name or atom
    }
}