public |
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using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace BeatBox
{
class PlaySoundWinCE
{
[DllImport("coredll.dll")]
public static extern bool PlaySound(string pszSound, IntPtr hMod, SoundFlags SoundFlags);
[DllImport("coredll.dll")]
public static extern bool PlaySound(byte[] arrBytes, IntPtr hMod, SoundFlags SoundFlags);
/*
* Another API for playing sound. SndPlayAsync allows MP3s and WMAs to be played too.
* There is also System.Media.SoundPlayer for .Net 3.5 and
* Microsoft.DirectX.AudioVideoPlayback.Audio for WinForm DirectX only
[DllImport("aygshell.dll")]
static extern uint SndOpen(string pszSoundFile, ref IntPtr phSound);
[DllImport("aygshell.dll")]
static extern uint SndPlayAsync(IntPtr hSound, uint dwFlags);
[DllImport("aygshell.dll")]
static extern uint SndClose(IntPtr hSound);
[DllImport("aygshell.dll")]
static extern uint SndStop(int SoundScope, IntPtr hSound);
private const int SND_SCOPE_PROCESS = 0x1;
IntPtr Play(string strFile)
{
IntPtr hSound = IntPtr.Zero;
SndOpen(strFile, ref hSound);
SndPlayAsync(hSound, 0);
return hSound;
}
void Stop(IntPtr hSound)
{
SndClose(hSound);
SndStop(SND_SCOPE_PROCESS, IntPtr.Zero);
}
*/
}
}